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A Professional Milestone in Educational Technology and Creator Empowerment
Over the past several years, I've found myself juggling roles across multiple organizations—some overlapping in mission, others completely independent, all ...
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AI Generated Listing of Hawkes-Robinson Role-Playing Game Models and Theories
It is funny to see what various Machine Learning (ML) so-called by layperson too readily as "Artificial Intelligence" (AI), create a butchery of the ...
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AI Journey 1977-2025: Part 3 of 5 Professional Applications and Breakthroughs (2005-2020)
This is Part 3 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...
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AI Journey 1977-2025: Part 4 of 5 - Building Distributed GPU Infrastructure When Centralization Threatens Innovation
This part addresses the GPU scarcity challenge and demonstrates how decades-old distributed computing patterns apply to modern AI infrastructure.
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AI Journey 1977-2025: Part 5 of 5 - SIIMPAF - Four Decades of Technology Lessons in One System
This is Part 5 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...
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Building DGPUNET: Democratizing AI Innovation Through Open Source Infrastructure
Over the past several months, I've been working on something that started as a practical necessity but evolved into a philosophical statement about ...
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Claude.ai adds throttling to max users but with no transparecy
I've liked using Claude.ai in many areas, but they are starting to get overwhelmed and have begun throttling "top 5% users", which apparently I am. But they ...
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From Engine & Drivetrain Repair to Neural Networks: What Automotive Work Taught Me About AI
How diagnostic thinking learned in auto repair shops applies to building, troubleshooting, and improving, artificial intelligence systems.
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Hawke's AI Journey 1977 to 2025: Part 2 of 5 - IRC Bots, Beowulf Clusters, and Distributed Computing on Commodity Hardware
This is Part 2 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...
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How Role-Playing Games, Distributed Computing, and AI Development Led to an Investment Pitch Simulator
I've spent close to 50 years working with role-playing games in various capacities—as a player, game master, designer, researcher, and therapeutic ...
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