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Hawke's AI Journey 1977 to 2025: Part 2 of 5 - IRC Bots, Beowulf Clusters, and Distributed Computing on Commodity Hardware
This is Part 2 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...
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AI Journey 1977-2025: Part 3 of 5 Professional Applications and Breakthroughs (2005-2020)
This is Part 3 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...
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AI Journey 1977-2025: Part 4 of 5 - Building Distributed GPU Infrastructure When Centralization Threatens Innovation
This part addresses the GPU scarcity challenge and demonstrates how decades-old distributed computing patterns apply to modern AI infrastructure.
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AI Journey 1977-2025: Part 5 of 5 - SIIMPAF - Four Decades of Technology Lessons in One System
This is Part 5 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...
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How Role-Playing Games, Distributed Computing, and AI Development Led to an Investment Pitch Simulator
I've spent close to 50 years working with role-playing games in various capacities—as a player, game master, designer, researcher, and therapeutic ...
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