Hawke Robinson: "Grandfather of Therapeutic Gaming", Technologist & Recreational Therapist, Father, Advocate, Entrepreneur, Musician, Researcher, Developer, AI & Neurotechnology Innovator.
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  1. Is the Jan.ai executable infected?

    January 9th, 2024, 10:00 am Pacific Time, BitDefender Total Security Alert: @janhq\inference-nitro-extension\dist\bin\win-cpu\nitro.exe is infected with ...

    Located in News
  2. Claude.ai adds throttling to max users but with no transparecy Claude.ai adds throttling to max users but with no transparecy

    I've liked using Claude.ai in many areas, but they are starting to get overwhelmed and have begun throttling "top 5% users", which apparently I am. But they ...

    Located in News
  3. The 67% Revolution: How ClimbHigh.AI and Its Community Are Rewriting EdTech's Rules The 67% Revolution: How ClimbHigh.AI and Its Community Are Rewriting EdTech's Rules

    At ClimbHigh.AI (https://www.climbhigh.ai), our team, led by CEO Jake Douglass, is building something revolutionary: a platform where creators own 67% of the ...

    Located in News
  4. Building DGPUNET: Democratizing AI Innovation Through Open Source Infrastructure Building DGPUNET: Democratizing AI Innovation Through Open Source Infrastructure

    Over the past several months, I've been working on something that started as a practical necessity but evolved into a philosophical statement about ...

    Located in News
  5. My Personal AI Journey 1977 to 2025: Part 1 of 5 - How Role-Playing Games and Early Computing Shaped Four Decades of AI Development My Personal AI Journey 1977 to 2025: Part 1 of 5 - How Role-Playing Games and Early Computing Shaped Four Decades of AI Development

    This is Part 1 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...

    Located in News
  6. Hawke's AI Journey 1977 to 2025: Part 2 of 5 - IRC Bots, Beowulf Clusters, and Distributed Computing on Commodity Hardware Hawke's AI Journey 1977 to 2025: Part 2 of 5 - IRC Bots, Beowulf Clusters, and Distributed Computing on Commodity Hardware

    This is Part 2 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...

    Located in News
  7. AI Journey 1977-2025: Part 3 of 5 Professional Applications and Breakthroughs (2005-2020) AI Journey 1977-2025: Part 3 of 5 Professional Applications and Breakthroughs (2005-2020)

    This is Part 3 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...

    Located in News
  8. AI Journey 1977-2025: Part 4 of 5 - Building Distributed GPU Infrastructure When Centralization Threatens Innovation AI Journey 1977-2025: Part 4 of 5 - Building Distributed GPU Infrastructure When Centralization Threatens Innovation

    This part addresses the GPU scarcity challenge and demonstrates how decades-old distributed computing patterns apply to modern AI infrastructure.

    Located in News
  9. AI Journey 1977-2025: Part 5 of 5 - SIIMPAF - Four Decades of Technology Lessons in One System AI Journey 1977-2025: Part 5 of 5 - SIIMPAF - Four Decades of Technology Lessons in One System

    This is Part 5 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...

    Located in News
  10. Scalable Jitsi, Ansible automation, [matrix], bots, ASR, AI, ML, DNN Scalable Jitsi, Ansible automation, [matrix], bots, ASR, AI, ML, DNN

    Wrapping up work on automated scalability of Jitsi (self-hosted 20k+ concurrent users) through combination of Ansible scripts, Docker, containerd, Kubernetes, ...

    Located in News
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