Hawke Robinson: "Grandfather of Therapeutic Gaming", Technologist & Recreational Therapist, Father, Advocate, Entrepreneur, Musician, Researcher, Developer, AI & Neurotechnology Innovator.
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  1. Building DGPUNET: Democratizing AI Innovation Through Open Source Infrastructure Building DGPUNET: Democratizing AI Innovation Through Open Source Infrastructure

    Over the past several months, I've been working on something that started as a practical necessity but evolved into a philosophical statement about ...

    Located in News
  2. My Personal AI Journey 1977 to 2025: Part 1 of 5 - How Role-Playing Games and Early Computing Shaped Four Decades of AI Development My Personal AI Journey 1977 to 2025: Part 1 of 5 - How Role-Playing Games and Early Computing Shaped Four Decades of AI Development

    This is Part 1 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...

    Located in News
  3. Hawke's AI Journey 1977 to 2025: Part 2 of 5 - IRC Bots, Beowulf Clusters, and Distributed Computing on Commodity Hardware Hawke's AI Journey 1977 to 2025: Part 2 of 5 - IRC Bots, Beowulf Clusters, and Distributed Computing on Commodity Hardware

    This is Part 2 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...

    Located in News
  4. AI Journey 1977-2025: Part 4 of 5 - Building Distributed GPU Infrastructure When Centralization Threatens Innovation AI Journey 1977-2025: Part 4 of 5 - Building Distributed GPU Infrastructure When Centralization Threatens Innovation

    This part addresses the GPU scarcity challenge and demonstrates how decades-old distributed computing patterns apply to modern AI infrastructure.

    Located in News
  5. AI Journey 1977-2025: Part 5 of 5 - SIIMPAF - Four Decades of Technology Lessons in One System AI Journey 1977-2025: Part 5 of 5 - SIIMPAF - Four Decades of Technology Lessons in One System

    This is Part 5 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to ...

    Located in News
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