AI Projects

A list of my content showcasing my Artificial Intelligence and related work.
How Role-Playing Games, Distributed Computing, and AI Development Led to an Investment Pitch Simulator How Role-Playing Games, Distributed Computing, and AI Development Led to an Investment Pitch Simulator

I've spent close to 50 years working with role-playing games in various capacities—as a player, game master, designer, researcher, and therapeutic practitioner. In parallel, I've been writing code since 1979, building systems that range from simple pattern-matching programs on university mainframes to distributed GPU clusters processing modern AI workloads. These two paths—gaming and computing—have intersected repeatedly throughout my career in ways that weren't always obvious at the time but now seem almost inevitable in retrospect.

A Professional Milestone in Educational Technology and Creator Empowerment A Professional Milestone in Educational Technology and Creator Empowerment

Over the past several years, I've found myself juggling roles across multiple organizations—some overlapping in mission, others completely independent, all working toward making specific impacts in their respective domains. As Chief Information Technology Officer (CITO) of Practicing Musician SPC and CITO + Co-Founder of ClimbHigh.AI, I've been deeply involved in building educational technology platforms that are trying to address some fundamental problems I've observed across decades in both the tech industry and educational spaces.

AI Journey 1977-2025: Part 5 of 5 - SIIMPAF - Four Decades of Technology Lessons in One System AI Journey 1977-2025: Part 5 of 5 - SIIMPAF - Four Decades of Technology Lessons in One System

This is Part 5 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to modern distributed GPU computing and self-hosted Artificial Intelligence (AI) infrastructure. The series traces patterns that emerged over four decades and shows how they apply to current challenges in AI development and computational independence. This final part brings together four decades of lessons in DGPUNET's, AILCPH's, & SIIMPAF's architecture, explaining how patterns from 1979 remain relevant in 2025.

AI Journey 1977-2025: Part 3 of 5 Professional Applications and Breakthroughs (2005-2020) AI Journey 1977-2025: Part 3 of 5 Professional Applications and Breakthroughs (2005-2020)

This is Part 3 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to modern distributed GPU computing and self-hosted Artificial Intelligence (AI) infrastructure. The series traces patterns that emerged over four decades and shows how they apply to current challenges in AI development and computational independence. This part focuses on applying technical skills to therapeutic and educational contexts, culminating in systems that outperformed commercial alternatives.

Hawke's AI Journey 1977 to 2025: Part 2 of 5 - IRC Bots, Beowulf Clusters, and Distributed Computing on Commodity Hardware Hawke's AI Journey 1977 to 2025: Part 2 of 5 - IRC Bots, Beowulf Clusters, and Distributed Computing on Commodity Hardware

This is Part 2 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to modern distributed GPU computing and self-hosted Artificial Intelligence (AI) infrastructure. The series traces patterns that emerged over four decades and shows how they apply to current challenges in AI development and computational independence. This part focuses on scaling patterns from single systems to networks and building production infrastructure on commodity hardware.

My Personal AI Journey 1977 to 2025: Part 1 of 5 - How Role-Playing Games and Early Computing Shaped Four Decades of AI Development My Personal AI Journey 1977 to 2025: Part 1 of 5 - How Role-Playing Games and Early Computing Shaped Four Decades of AI Development

This is Part 1 of a 5-part series documenting the technical evolution from early introduction to role-playing gaming in 1977 and hobby programming in 1979 to modern distributed GPU computing and self-hosted Artificial Intelligence (AI) infrastructure. The series traces patterns that emerged over four decades and shows how they apply to current challenges in AI development and computational independence.

Building DGPUNET: Democratizing AI Innovation Through Open Source Infrastructure Building DGPUNET: Democratizing AI Innovation Through Open Source Infrastructure

Over the past several months, I've been working on something that started as a practical necessity but evolved into a philosophical statement about accessibility in AI development. When a startup couldn't get anything better than a pitiful G10 GPU instance from their cloud provider - completely insufficient for the machine learning workloads needed - I realized I had to take matters into my own hands, and home...

Is the Jan.ai executable infected?

January 9th, 2024, 10:00 am Pacific Time, BitDefender Total Security Alert: @janhq\inference-nitro-extension\dist\bin\win-cpu\nitro.exe is infected with Gen:Variant.Tedy.258323 !

Scalable Jitsi, Ansible automation, [matrix], bots, ASR, AI, ML, DNN Scalable Jitsi, Ansible automation, [matrix], bots, ASR, AI, ML, DNN

Wrapping up work on automated scalability of Jitsi (self-hosted 20k+ concurrent users) through combination of Ansible scripts, Docker, containerd, Kubernetes, etc., in AWS and vSphere. Looking forward to resuming previous years work on Matrix distributed data and communications self-hosted federated platform adapted for education, implementing Automated Speech Recognition (ASR), bots, Artificial Intelligence (AI), Machine Learning (ML), and distributed Deep Neural Networks (DNN).

Document Actions